Industry creative, Louis du Pisani, partners with Skycastle Studios to launch card game DUNGEON BRAH

Dungeon Brah is a comical deck crawler card game created by Louis du Pisani, a South African born and bred creative. It has been released globally on Kickstarter.

Dungeon Brah launched worldwide by Skycastle Studios – sister company in Solarpop

The card game is a universe in which players, their ragtag crew and hired heroes pilfer the catacombs to battle Cat’hulhian beast Kevin and his monsters for their loot. Du Pisani approached Skycastle Studios directors Fabio Salvador and Eugene Vermeulen who imparted their tabletop gaming knowledge and helped to perfect the game. Over a year of play testing, feedback and improvements followed. With Dungeon Brah now complete, it is set to launch on the 20th of September and will be distributed globally by Skycastle Studios.

Skycastle Studios was recently formed by Solarpop. Solarpop will be the South African distributor for Dungeon Brah once the retail edition becomes available.

Fabio Salvador of Skycastle Studio’s says, “We have always believed that South Africa has the talent to create and produce world class gaming experiences and as such forming Skycastle Studios has been an important goal of ours.”

“We look forward to sharing Dungeon Brah with the entire world as from the 20th of September 2022 when the Kickstarter launches. Be prepared for great stretch goals and value-for-money pricing and a game destined to entertain gamers for years to come.”

Salvador sees Dungeon Brah as the lovechild of Dungeons & Dragons and Exploding Kittens and believes it has the mass appeal of both. It’s a push-your-luck Dungeon Party game in every sense of the word.

Sign up to be notified of the launch by searching for Dungeon Brah on the Kickstarter page or follow this link: https://www.kickstarter.com/projects/dungeonbrah/dungeon-brah

The Playing Format

The card game is a universe in which players, their ragtag crew and hired heroes pilfer the catacombs to battle Cat’hulhian beast Kevin and his monsters for their loot. But it’s never that simple, even though players and their pals embark on the adventure together, the fellowship inevitably crumbles as players steal swag, betray buds and misdirect monsters to escape with Kevin’s coveted loot, or simply be the last ‘hero’ standing. Now, who doesn’t enjoy a nice, casual game about greed, backstabbing, and ancient cat beasts?

In simple terms, the players randomly pick their party of two heroes at the start of every game, creating unique playthroughs with varying tactics. Players take turns drawing from the deck to kit out their champions. The card draw speeds up as the game progresses, creating tense scenarios where more loot is up for grabs, but with increased odds of battling dungeon boss Kevin and his monsters. Players, who are technically raiding the dungeon together, must also manage their standing among other players to ensure they are not targeted, whilst also aiming to be the last one standing or to escape with the loot.

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