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The Three Apples That Changed Our World
By: Murray Legg, Co-Founder of Webfluential Three iconic apples have profoundly shaped human behaviour over the centuries. It began with Eve’s fateful bite, symbolising our innate temptation for social status. Then came Newton’s apple, revealing the gravitational forces that exist between objects and people. Finally, there was Steve Jobs’ Apple, putting a powerful handheld window... Continue reading→
Top 50 DSTV programmes – April 2024
Top 50 DSTV programmes – April 2024 Top 50 DSTV programmes by AR, Excluding Zero Cost Programmes, Excluding Zero Rated Programmes. Prime Time 17h30 – 22h00. Adults 15+ years U:38694 S:8842 All Individuals Age 4+ DSTV U:23690 S:6896 Day Date From To Station ProgrammeTitle Genre AR Viewers Share AR Viewers Share Wed 03/04/2024 1830 1858... Continue reading→
Top 50 FTA programmes – April 2024
Top 50 Free to Air programmes by AR, excluding Zero Cost Programmes, excluding Zero Rated Programmes. SABC 1/2/3/ETV, All Adults 15+ Prime Time 17h30 – 22h00. Day Date From To Station ProgrammeTitle Genre AR Viewers Share Tue 02/04/2024 2031 2100 S1 Uzalo Dram 14.37 5 561 299 46.4 Thur 11/04/2024 1900 1930 ETV House... Continue reading→
New Survey: Data Will Make or Break Workers’ Trust in AI
A Salesforce survey of nearly 6,000 global knowledge workers suggests that AI has a data problem. Nearly 6 in 10 AI users say it’s difficult to get what they want out of AI right now, with over half claiming they don’t trust the data used to train today’s AI systems. In fact, more than three-quarters... Continue reading→
The Future of Enterprise AI isn’t about More Data – It’s About The Right Data
Artificial intelligence promises to transform every aspect of business operations, yet a lot of companies lack clarity on how to get from pilot to full production and value realisation. In today’s digital landscape they struggle with islands of data spread across various systems, leading many workers to not trust the data used to train AI... Continue reading→
MRF and Plus 94 Research announce collaboration with ESOMAR for the latest MAPS
The Marketing Research Foundation (MRF) has announced it will partner with ESOMAR, the world’s largest network of insights professionals, and leading South African research firm Plus 94 Research to unveil the latest edition of its comprehensive MAPS™ (Marketing All Product Survey) dataset on May 16, 2024. The online event will highlight three full calendar years... Continue reading→
Ipsos research shows 61% of South African Effie winners break the mould
Creative effectiveness is no longer a contradiction in terms when it comes to modern marketing and the 2024 South African Effie Awards are gearing up to be a vital barometer of return on investment in the South African advertising and marketing sector. As the entry gates swing open for this year’s much-anticipated awards, the Association... Continue reading→
Provantage launches SA’s first real-time, place-based media audience measurement tool
Provantage, a leading provider of Out-of-Home (OOH) media and full-service marketing solutions, is pioneering the first comprehensive, globally recognised audience measurement tool for Place-Based Networks (PBN) in the South African OOH sector. Provantage Tracking – or Protrack – employs the internationally proven AllUnite audience measurement technology platform, which provides verifiable audience measurement in the OOH... Continue reading→
Beyond Viral: The New Era of Influence
Late one evening, in the dim glow of a single desk lamp, a marketing manager at a burgeoning brand discovers a mention on Instagram. It’s from an influencer, someone not yet on the mainstream radar but with a fiercely loyal following, sharing a candid moment that unexpectedly includes the brand’s product. This tag doesn’t just... Continue reading→
How businesses can leverage games to drive social change
By Glenn Gillis, CEO, Sea Monster Games are one of the biggest entertainment categories in the world today. Globally, video games are worth more than US$242 billion and are expected to be worth nearly US$584 billion by 2030. Over the last two decades, gaming has also become so much more accessible. Once restricted to arcades,... Continue reading→